Daniel Gritzner
Bevenser Weg 3
30625 Hannover

E-Mail: mail~at~dgritzner~dot~de

I am a PhD student at the Leibniz Universität Hannover. I am part of the Institut für Informationsverarbeitung (TNT), where I work on deep learning and transfer learning. A list of my publications can be found here. Before joining the TNT I was part of the Software Engineering Group where I worked on formal, scenario-based specifications.

I received a diploma and a B.Sc. in computer science from the University of Mannheim in 2014 and 2010 respectively. In my theses I worked on realtime computer graphics:

During my time as a student in Mannheim I worked on the MoCA project, a library for image and video processing, and Melanee, a deep-modeling (or multi-level modeling) workbench. I added new features to these projects, e.g., ghosting removal for HDR images and video retargeting with seam carving using CUDA. In 2010 I also completed a software engineering internship at IBM.

Personal interests include games (both, video games and board games), movies, and books. I am not just interested in playing games but also in how they are developed:

  • technical aspects, e.g., how to utilize hardware in the most the efficient to simulate and render complex interactive worlds
  • design aspects, e.g., how to create engaging and challenging content for games or how to balance different game artefacts against each other such that players face interesting choices while playing
  • social aspects, e.g., how to manage such a large and diverse development team consisting of many different roles such as programmers, artists, and designers
  • artistic aspects, e.g., how to use visuals and audio to create specific moods